If this is to be your first entry into the world of scale
models, the first thing to do is to get all of the catalogs and brochures you
can and peruse them at length. You need to decide whether to make a 30-size
model or go for something bigger. If you have just mastered the art of flying
your 30 size trainer around then sticking with a 30 size machine is probably
best for you, but if you are happy with a 60, then go for the bigger machine if
that’s what you would like to do. The 30 size will not be able to carry so much
detail and it may have odd holes in it for mufflers and other appendages which
can't be squeezed into the fuselage.
One thing to seriously consider for a first model is the
excellent range of Funkey pre painted fuselages into which you can just slot
your Hirobo Shuttle or other mechanics and go fly a scale model in a couple of
days. It will introduce you to the art of flying a scale helicopter and making
it look like a real one, without a vast amount of work.
Ok, so you are bit past the Funkey fuse stage and have seen
pictures of a scale helicopter or there is a helicopter local to you which would
make a superb scale project. Ask yourself, is this a machine for showing and
competing with, or is it a machine to go out and have fun with and fly every
day? If you go the full detail route, in time you may find all the antennas and
other little bits get knocked off as the model is transported to and from the
field. So maybe if you are making an every day flying model, you may want to
consider one with less detail on it.
My very favorite flying model at the moment is a Giant
Hughes 300C from Robbe with a Super Tigre 90 motor in it. The model flies very
slowly and has very little scale detail because the way the mechanics go into
it. But, watching it lumbering down the field, flying very slowly at 4 or 5 feet
off the ground and then swooping round into a graceful chandelle and coming back
for another low pass is just magic. I fly it every opportunity I get and I love
it.

If this is one of your first scale models, you might
consider the 300C, Lama and Bell 47G type of model. The tailboom is easy to
paint and a lot of nice detail can be put inside the cockpit when it should be
protected from handling damage. Vario makes a Petrol version and a glow version
of the 47G and my glow one is another favorite of mine, which goes out to fly
most days. The disadvantage of the petrol one is the mechanics are quite
expensive. One of these machines can be built in about 2 weeks including
building the mechanics.

If you favor a fuselage rather than a lattice boom model,
consider the tail drive system you will be employing. If you opt for a Jet
Ranger type model or a 222 or 230 then the tail rotor will be in the same plane
as the tail boom. The Huey and Seaking type models have the tail rotor cranked
up to the same height as the rotor blades and this will add a measure of
complexity. Both Robbe and Vario make 145 degree tail rotor gearboxes for this
type of application.
You could go for an even more complex model like the EC135
or Dauphin/ Dolphin machines with a multi blade fenestron tail rotor system such
as is produced by Hirobo and Vario. Just remember that the more complex it is,
the more complex it will be to set it up to fly nicely and the more impressive
it will be when it does fly.

One thing to consider when selecting your model is the color
scheme it will end up with. You need to research color schemes of full size
machines to help you make your decision as to how your model will end up
looking. There are a number of books on full size helicopters, which have many
color pictures in them to give you some ideas. You can also search for them on
the Internet. www.helispot.com is a very useful source of pictures.

Ok, we are getting close to having made our decision now.
The next thing to consider is the mechanics. Are you going to buy a kit from one
manufacturer and assemble the whole thing, or buy mechanics from one source and
a fuselage from another? Hirobo makes a very nice range of scale machines which
include the mechanics, you just ad a radio and motor. However, they are designed
for everyday flying and the fittings are a little bulky for a true scale
machine. For everyday flying, they are just right as the extra strength in the
fittings means they will last and not suffer from hanger rash quite so easily. I
saw a beautiful Hirobo Cobra at Phoenix funfly in 2000 and was quite impressed
with it flying around. However, when I saw it on the ground the guns and rockets
all looked a bit plasticky . The other side of this coin is that the kit comes
with these parts already made. I have spent hours making them for my Len Mount
Cobra and they will probably get damaged in short order when I start taking the
model to the flying field.
Vario has an enormous range of fuselages and most of them
can be flown with their Skyfox mechanics or their Benzine Petrol mechanics. More
are becoming available for use with their Xtreme mechanics, but that seems to me
to be a contradiction in terms, fitting a set of highly aerobatic mechanics in a
scale fuselage. Vario also has an enormous range of fittings for both the inside
and outside of a scale model and I consider the Vario catalog an essential part
of scale model building. Their scale cockpits and external fitting kits make
light work of what can be a quite difficult part of finishing a model off. One
thing they don’t do too well is the instrumentation, which is generally a
printed sheet to be glued onto the dashboard.
Robbe make some very nice scale machines but their range is
somewhat limited. I am fond of the 300C and the BK117, but they lack detail and
if you want a detailed model you will need to add a lot of it yourself. The
giant models are designed to use the Futura mechanics and I have to admit they
do fly beautifully. The big problem with them is in the gearing for the main
rotor speed. They are designed around the pod and boom machines and when you fit
them into a large-scale fuselage; you really want to fit long blades. The motors
can't be geared down enough to fly nicely with 800+mm blades so you have the
choice of a motor straining to produce high power at low rpm, or using shorter
blades and turning them fast, which doesn’t look so good on a scale machine.
Robbe have produced an adapter kit to allow the use of the Super Tigre 90 motor
but again it is geared up to turn the head at 1500+ rpm and the motor struggles
if you run the head slower. They also have a gas conversion kit, which allows
the use of the ubiquitous G23 motor, still geared for 1500+rpm though. Robbe
also makes a number of smaller scale models based on their 46-size machine, the
Mosquito. The Robinson R22 is a nice example.

A number of manufacturers have made scale kits available
based on their 30 size trainers. These include the Century Hawk, the Ergo 30 and
of course the Hirobo Shuttle. The kits are of machines like the
Hughes/Schweitzer 300C but Hirobo have even made a twin rotor Vertol machine for
the very ambitious builder.
If you fancy making your own mix of mechanics and fuselage
then there are a number of sources of fuselage to choose from. Funkey is the
obvious choice as they have a nice range of pre painted fiberglass models in the
30 and 60 size range. They are not very scale but they do look nice. Century
make a wide range of fuselage kits as well. Their quality was very poor some
years ago, but the last 3 fuselages I have bought from them have been of a very
high standard, so quality control is definitely improving. Of course you could
always buy a Vario fuselage and fit your own mechanics.
There are a number of specialists fuselage makers who have a
limited range of very high quality models to choose from. Len Mount in England
has specialized in giant scale models and produces a Cobra AH-1S over 6 feet
long, a Lynx of similar dimension, and has just announced a Dolphin at the same
scale. Jerry Hicks sells his 212 and 412 super scale fuselages with an
impressive amount of detailing built in. The instructions, which come with his
kits, are most impressive as well. Unique Aircraft have a very nice UH-1B Huey
fuselage.

Now we have decided which one to make, all we have to do is
to decide what mechanics we are going to put in it. The first decision is gas or
glow (or electric). Gas makes less smoke and looks better; glow is lighter but
will leave a trail of smoke behind. This will be less if you use one of the
European motors such as Webra or Rossi and run them on 0% nitro fuels as they
are designed to be run. A scale helicopter with an OS61 or YS61 on 30% nitro
looks pretty stupid wreathed in a thick cloud of white smoke when it is the
hover. Electric’s are possible particularly using the Mikado Logo or Vario
Silence 60 size electric mechanics, but the fuses have to be built very light as
the power/duration tradeoff is quite steep. A friend of mine has a Mikado logo
in an Augusta 109 fuse and it is very impressive spooling up with a turbine like
whine and then cruising quietly around the field looking and sounding
great.
If you are using 30 size mechanics, it may be necessary to
use 30% nitro fuels to get the needed power to lug the extra weight around. If
you don’t already have a set of mechanics, look at the built up weight of the
finished pod and boom models and pick a light one.

One thing to think about when selecting mechanics is the
head speed and blade size you want to run. Another friend of mine has a Vario
Airwolf with Skyfox mechanics and 10:1 gearing. He runs the head at 1500 rpm and
thus the motor is turning at 15,000 rpm. It all sounds pretty fast, but the
Airwolf is a fast flying helicopter so the scale model hurtling round the sky
doesn't look that much out of place. The Huey, on the other hand, runs a very
low head speed and if he was to use the same combination in that, it wouldn’t
look right.
If you build a large model, you need large blades, and most
60-size machines won’t fly well with big blades and a low head speed. The motor
is simply in the wrong area of its power curve to develop consistent power. It
becomes necessary to change the gearing to get the motor to run faster and put
it back in its power curve. For example, if you select an Xcell SE as the
mechanics, with an OS61WC motor, geared at 9:1. The peak power developed by the
motor happens at 16,000 rpm. This means that the peak lifting power will happen
at a head speed of 1777 rpm. This is perfect for an aerobatic 3D pod and boom
machine, but for a scale Seaking it is hopeless. So if you slow the head speed
down by increasing pitch and reducing the throttle, you can run the head at a
more scale like 1250-1300 rpm but the motor is now so down on its power curve
that it only develops a fraction of its maximum horsepower.

Its time for a brief look at power and motors. As a general
rule, the power that the motor develops, is the same power that appears at the
head. So if you have a 2HP motor, the head will be able to develop 2HP. I have
discounted any losses and of course the tail rotor power requirements at the
moment. To get the best performance from your helicopter, it needs to have the
motor developing its peak HP. Check with the manufacturers figures and see at
what RPM this happens. Now you have a choice. Either run the head speed at the
level the mechanics gear ratio dictates, or find some mechanics which will allow
you to gear the engine down so the head speed runs where you want it.
Most gasser mechanics are designed to run with a head speed
in the 1500-1600 rpm range. Fortunately, the gasser engine has a fairly flat
power curve so reducing the rpm of the motor is not a big sacrifice in power
terms. Glow motors are a different story, particularly the highly tuned European
motors. These are designed to run at high rpm on a tuned pipe with no nitro in
their fuel. When run at lower rpm, they don’t run so sweetly and their power is
well down. Tuning them is not so easy either. More about motors in the engines
chapter.
Now that we have decided which motor we want to use, we can
make a decision on the mechanics to put it in. There are one or two things to
consider here that you may not have thought of. The first is the heights of the
mechanics in the fuse and of course its width. I have a Blackhawk fuse, which is
so low, and squat, almost no mechanics will fit without sticking out of the top.
However, there is plenty of width for mufflers etc. The second thing is the
height of the tail rotor drive shaft. If the mechanics are as low as possible,
will the drive shaft go down the tail boom or is it still too high? On the Xcell
mechanics, the drive can be taken from the bottom of the main gear rather than
the top and this will lower the drive by about 1". The problem is that the extra
support bearings needed to ensure accurate tail rotor drive train integrity
cannot be used and there is an increased danger of stripping main gears,
especially if a fast gyro/servo combination is used and some rapid start/stop
pirouettes are performed. Just go easy on the rudder stick and you should be
ok.
The last consideration is that of the servo tray. On many
mechanics, it sticks out the front, just where you want your nicely detailed
cockpit to go. On some mechanics it can be shortened and the linkages adapted to
make it work, but others are impossible to change. If this is a problem,
consider an ECCPM mechanic set where the servos are all set around the
swashplate and push up from directly underneath it thus occupying none of the
cockpit area. More about CCPM in the electronics chapter.
Well that’s it then. Now we know exactly which
model/mechanics/motor combination we want and there are only three problems left
to overcome.
- Convincing the wife you need another helicopter
- Paying for it all
- Building the model and getting it flying.
One items 1 and 2 you are on your own; I’ll help with item
3
Chapter 2
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